![]() While the relationship begins a bit awkwardly (Delilah is Henry’s boss so is always telling him what to do) it soon develops and the two open up to each other and discuss their complicated lives. You can make conversation choices and this shapes how things play out – at one point I pissed Delilah off so she refused to talk to me for a while. It’s somewhat revealing, then, that it is Henry’s relationship with his boss, fellow firewatch station sitter, Delilah, that forms the centrepiece of the game.Īrmed with a two-way radio, Henry and Delilah talk. For reasons I won’t go into, this is fine. He’s going to be alone most of the time, sat at his post ready to report any sign of fire. ![]() Henry takes a job at a firewatch station in Wyoming’s Shoshone National Forest. From a team who cut their teeth on Telltale’s The Walking Dead, Firewatch feels like a natural and smart evolution, offering choices without as many constraints, but at the same time expertly funneling players down a path. Firewatch is a game about escape, loneliness, friendship and facing reality, told in a tightly controlled explorable world and with some top class writing and acting. Firewatch isn’t any of the things I expected it to be.
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